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Post by shogun on Jun 4, 2008 19:18:12 GMT -5
This is where we can post our Onslaught strategy. I will update this post to reflect any changes.
We try to slay in CTF, and try to stay up high.
Add any details and spawn times would be great.
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Post by ghost on Jun 13, 2008 9:55:50 GMT -5
I'm going to put some of my ideas up from last nights games in each of the map areas.
We played this map pretty well until the end. We've got to learn to retake positions.
Flag: I don't think straight down the center is best. It looks like the respawn points are on the sides, high and low. Running down the center provides no cover and it's really hard to make the jump up the front of the base while under fire. It's very easy to spawn and take down the flag carrier running middle. I think the best plan is decide which way to go before you grab the flag. try and guess which side the next respawn will be on. It flips from one side to the other, so if you just pay a little attention, you have a better than 50% chance of being right.
Also, most critical spot is top center. That's the spot we all need to be trying to fill after we spawn.
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Post by boulder94 on Jun 15, 2008 0:31:38 GMT -5
Just went over a jump from High A & B with Sho and Spar. I think it is one we could use as a quick attack. Need to discuss the best way to utilize it.
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Post by sparhawk on Jun 16, 2008 14:25:00 GMT -5
I think if someone gets good enough at that jump, it could save one to two seconds for a flag steal. If you miss the jump, it would add a second or two.
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Post by shogun on Jun 16, 2008 15:24:21 GMT -5
If you miss the jump it may be better to re-evaluate and make sure to clear out their base again. I would also recommend not throwing the flag until you are spotted, or at least halfway back to base. We would have gotten beat so many times if they hadn't dropped the flag when we had no idea where they had went.
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Post by ghost on Jun 17, 2008 19:18:31 GMT -5
So, I've got another idea, but I need to hear from Spar and/or Sho to see if it would work.
The plan right now is one in base, one in middle with 2 left. Granted, it can't be expected that we hold these area for a whole game. What I'm thinking is can we get one of those two people to play the high boxes in the opponent base? It would take alot of coordination, but the center guy would need to call out the spanws and the guy in their base would jump back and forth between the boxes and shoot from the side and behind. We get two or three up and that guy grabs the flag and runs.
I'm trying to think of ways to get a guy in their base so we're ready to run when the opportunity presents itself. We had all dead last night and couldn't capitalize because we didn't have a guy close enough.
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Post by shogun on Jun 18, 2008 9:42:46 GMT -5
One of the strats I read regarding this game type said our setup is all good except for Boulder's placement. They said you want three people up top like we are but the fourth is the one who would be going for flag or camping their base.
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Post by boulder94 on Jun 18, 2008 12:08:58 GMT -5
A good defense is a good offense sometimes. I guess we need to decide if we are in sword or shield mode.
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Post by sparhawk on Jun 19, 2008 9:50:01 GMT -5
If we are going to camp someone in their base, I would prefer it if was the person defending our base. I think taking someone from A high or B high makes us lose a lot of our line of sight. I could go down the ramp a bit more towards their base, but want to make sure I can still see a large part of the map for callouts, etc.
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Post by shogun on Jun 19, 2008 17:51:47 GMT -5
Another question that should be asked is since we are leaning to 3 up top and one in their base/going for flag is would it be better to switch someone out with Boulder? He plays much better as support from further back, which we saw in our last game when he killed everyone that came near him and people across the map. Should we put in someone that is more aggressive? Which would you prefer Boulder?
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Post by ghost on Jun 20, 2008 14:59:02 GMT -5
I've been thinking about this alot lately. We don't play very well in a strict set-up, we do better when we wander. In this particular game type, I think the spot that we absolutely have to hold is the high center. In the second half of the game last night, I was able to put alot of fire down on guys going up to A and B and also in the base. It even had gotten to the point where I had run out of BR ammo and had to jump off. That usually doesn't happen to me.
What I'm advocating is when anyone spawns, they check center. If it's taken, then go high A or high B depending on callouts and the like. The only guy that should stay in his spot no matter what is the center guy. Everyone else should feel free to move based on what is happening at the moment.
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