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Narrows
Jun 4, 2008 19:01:37 GMT -5
Post by shogun on Jun 4, 2008 19:01:37 GMT -5
This is where we can post our Narrows strategy. I will update this post to reflect any changes.
All four of us rush rockets at the beginning and then push to their snipe. We try to hold their base and keep them on spawn. Who goes for the powerups? Who goes for their snipe? I usually go for ours after I've died. Anyone getting shotgun, mauler?
Add any details and spawn times would be great.
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Narrows
Jun 16, 2008 15:30:13 GMT -5
Post by ghost on Jun 16, 2008 15:30:13 GMT -5
Probably the most interesting strategy I saw in MLG games yesterday had to do with flag on Narrows. Basically, the plan was to have one guy grab the flag and run it to the man cannon. He'd then throw it in but stay on that side to fight off people trying to come an return it. I think this is an awesome strategy, especially if you take the flag through the power-up area where many people don't look.
I tried it once last night, but I ran it through their lobby, only to end up walking right by a guy that had just respawn.
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Narrows
Jun 19, 2008 9:57:05 GMT -5
Post by sparhawk on Jun 19, 2008 9:57:05 GMT -5
I generally rush from the top, grab the stickes. Go down R1 and place a sticky below between L2 and R2. Go up R1 and fight anyone on top or in L2 and R2. I go down belowe, and only if Ghost did not get rockets do I try to get them. Push to their side. I generally ignore powerups on this map........I need to put more empasis on them.
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Narrows
Jun 19, 2008 17:54:59 GMT -5
Post by shogun on Jun 19, 2008 17:54:59 GMT -5
Last night even though it was three on three we saw what happens when we get stuck playing defense. Boulder made the point that maybe we should put more emphasis on getting their flag than keeping them away from ours. Obviously we have to kill them if they grab ours but three of us all staying near it and keeping them out didn't work well. They kept rushing and once they got at least two of us down two of them would grab it and run. They would also keep their third guy back once they got snipe and pin us down. We lost 3-0 with the all out defense.
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Narrows
Jun 20, 2008 15:13:16 GMT -5
Post by ghost on Jun 20, 2008 15:13:16 GMT -5
So, I've got a base idea for this map. It's more centered around how we play, so hopefully it will work. It's also more focused around MLG than TS, but should work for TS as well.
The idea is simple. We have guys play in L1 and R1 and the elevators (the things you can walk on) on each side of our base. We put a snipe on one of those. The guys in L1 and R1 can roam around the center, but need to watch the narrows as well. The hard thing will be covering lift. It'll likely have to be the non-snipe guy up top, but I don't know.
I think this is kind of a modification to what we are currently doing anyway. We always play on our side and even the game we won last night we weren't that aggressive.
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Narrows
Jun 23, 2008 12:29:32 GMT -5
Post by ghost on Jun 23, 2008 12:29:32 GMT -5
We discussed some last night and I think the conclusion was Boulder and I will play forward and Spar and sho will play back. Forward is in the middle and our L1 and R1. Back is on the wall sides. boulder and I will also be responsible for watching narrows and covering lift. Is this correct?
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Narrows
Jun 23, 2008 12:39:19 GMT -5
Post by boulder94 on Jun 23, 2008 12:39:19 GMT -5
Correct.
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